Post by Akinsha on Jun 28, 2015 22:10:17 GMT
Note: Character's may only have one Doujutsu Kekkei Genkai.
[PTabbedContent][PTab=Futton]
Boil Release (沸遁, Futton) is an advanced nature kekkei genkai made up of techniques that combine fire and water-based chakra to create gaseous materials in different properties and usages.
[PTabbedContent][PTab=C-rank]
Name: Futton: Funsuiken - Boil Release: Erupting Propulsion Fist
Classification: Nintaijutsu, Kekkei Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: --
Requirements: --
After increasing his chakra temperature to the boiling point, the user releases boiling steams from their body and delivers a steam-enhanced punch that sends their opponent flying far away. +1 Force.
Name: Futton: Fungoukyaku - Boil Release: Erupting Strong Foot
Classification: Nintaijutsu, Kekkei Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: --
Requirements: --
After increasing their chakra temperature to boiling point, the user releases boiling steam from their body and delivers a powerful kick to their opponent. This attack has enough force to generally send their opponent reeling backwards. +1 Force.
[/PTab]
[PTab=B-rank]
Name: Futton: Koumu no Jutsu - Boil Release: Skilled Mist Technique
Classification: Ninjutsu, Kekkei Genkai
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Horse
Requirements: --
The user creates a cloud of mist which they release from their mouth. This mist has extremely corrosive properties. The technique has an inherent disadvantage in that its effects are indiscriminate, limiting its usage to areas that do not contain allies. In the event that the mist escapes the containment area, the user can adjust the pH level of the mist to safer levels.
Though the mist is corrosive to all around it, the user seems to be immune to it.
Name: Futton no Yoroi - Boil Release Armor
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive, Supplementary.
Range: Close (0~5m)
Hand seals: --
Requirements: Water and Fire affinities.
An advanced version of Futton: Joukiken, where the user surrounds their entire body in corrosive steam, giving them an edge in close combat, though it does not increase their staying power.
Name: Futton Kage Bunshin no Jutsu - Boil Release Shadow Clone Technique
Classification: Ninjutsu, Kekkai Genkai, Bunshinjutsu.
Type: Supplementary.
Range: ---
Hand seals: Bird
Requirements: Water and Fire affinities.
The user creates one or several shadow clones made up of vaporized water. They are able to act with the environment, use jutsu and cannot be told apart by anyone. Upon being struck by an attack, the clones will blow up and cover the area in corrosive steam.
[/PTab][/PTabbedContent]
[/PTab][PTab=Byakugan]
The Byakugan (白眼; Literally meaning "White Eye") is a Doujutsu Kekkei Genkai. This doujutsu is manifested as very distinctive eyes, characterised by their enlarged and featureless white irises with no visible pupils. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge. The primary ability of the Byakugan gives the user a near 360º field of vision, except for one blind spot at the back of the neck above the first thoracic vertebra. Upon activation of the doujutsu, the wielder is granted an automatic 50 metre field of vision around themselves which can be extended through trainingg.
The Byakugan is also able to see through solid objects and smokescreens, even through most barriers. It can also differentiate between non-corporeal clones and see through techniques that would otherwise hide an opponent from normal sight. The dōjutsu also has the ability to follow high-speed movement.
Near 360º field of vision. Ability to see through objects, Ability to see Keirakukei. May see through visual and sense other types of Genjutsu. 50m Range.
-----
At 2+ Control
Can see anything within 100 meters with detail.
-----
At 3+ Control
Can see Tenketsu. Can see anything within a 1000 meters with detail.
-----
At 5+ Control
Can see within 10 km with detail.
[PTabbedContent][PTab=D-rank]
Name: Juuken - Gentle Fist
Classification: Nintaijutsu, Kekkai Genkai, Fighting Style
Type: Offensive.
Range: Close (0~5m)
Hand seals: -
Requirements: Byakugan.
The Juuken Ryuu is based on palm strikes and generally aims to damage the body's Keirakukei, thus creating difficulty by inhibiting an opponent's use of chakra. To do this, the user will forcefully insert a small amount of their own chakra into an opponent's chakra pathway system. The chakra can then be used to rupture or divert chakra flow, preventing them from using jutsu. Any chakra-based substance can also be destroyed by putting chakra in it with his Juuken. This is done by using the Tenketsu in one's hands to reform chakra into a needle-like shape to cut through chakra.It can also be used to attack the opponent's internal organs, to which the chakra pathway system is closely tied. Even the slightest tap from this style can cause major damage, hence the name "gentle fist." Because the chakra pathway system is invisible, the Byakugan is required for this style to be used effectively.
[/PTab][PTab=C-rank]
Name: Hakke Kuushou - Eight Trigrams Vacuum Palm
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: -
Requirements: Juuken
This technique is similar in practice to Hakkshou Kaiten , but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Juuken is formed to violently push the opponent away.
Name: Hakke Kuuhekishou - Eight Trigrams Vacuum Wall Palm
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: -
Requirements: Hakke Kuushou
This technique is a variation of the Eight Trigrams Vacuum Palm where either two Gentle Fist users, or a single person using both hands, send a powerful wave of chakra from either palm simultaneously with great force towards an opponent.
Name: Hakkeshou Kaiten - Eight Trigrams Palm Heavenly Spin
Classification: Nintaijutsu, Kekkai Genkai
Type: Defensive
Range: Close (0~5m)
Hand seals: -
Requirements: Juuken
This jutsu utilizes the chakra control gained through Juuken training to release a huge amount of chakra from all of the user's Tenketsu. The released chakra blocks any possible attack on the user. The user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation. This jutsu is only effective when rotating, since the chakra itself is not enough to stop a physical attack. If they cannot rotate, the user becomes vulnerable.
[/PTab][PTab=B-rank]
Name: Hakke Rokujuuyon Shou - Eight Trigrams Sixty-four Palms
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: 3+ Accuracy, Juuken, Able to see tenketsu.
The Hakke Rokujuuyon shou is a maneuver of the Jyuuken fighting style. This technique is used to close off the flow of chakra through sixty-four Tenketsu of an opponent's Keirakukei. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move.
Once someone is within range of users "field of divination", they assume a technique-specific stance and begins to deliver the attack:
First, two consecutive strikes to make two.
Second, another two consecutive strikes to make four.
Third, four consecutive strikes to make eight.
Fourth, eight consecutive strikes to make sixteen.
Fifth, sixteen consecutive strikes to make thirty two.
Sixth, another thirty two consecutive strikes in succession to make a total of sixty four strikes.
Each set of strikes is done at an exponentially increasing pace and strength. The attack not only disables the enemy but also knocks them back with every set of strikes.
Name: Juuho Soushiken - Gentle Step Twin Lion Fists
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: Juuken.
The user forms two large lion-shaped shrouds of chakra around their hands, then attacks the opponent with them, doing intense damage upon impact.
Name: Juukenpou Ichigekishin - Gentle Fist Art One Blow Body
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: Hakkeshou Kaiten
Using their ability to expel chakra from every chakra point on their body, the user can hit their opponent with a blast of chakra that will send them flying away from the user, while being capable of dealing incredible amounts of damage.
[/PTab][/PTabbedContent]
[/PTab][PTab=Hyouton]
Ice Release (氷遁, Hyouton) is the advanced nature kekkei genkai that combine wind and water-based chakra to create and manipulate ice, forming it into various structures. When the user releases their chakra, the surrounding vicinity becomes cold enough to cause snow to fall.
[PTabbedContent][PTab=C-Rank]
Name: Hyouton: Hyougan Doumu - Ice Release: Ice Rock Dome of Magnificent Nothingness
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive
Range: Close (0~5m)
Hand seals: --
Requirements: Water and Wind affinities.
The user can quickly freeze the surrounding air and create an ice dome around their allies and themself to act as a defence. It is strong enough to withstand the assault of many explosive tags at once, remaining almost undamaged.
[/PTab][PTab=B-rank]
Name: Hyouton: Makyou Hyoushou - Ice Release: Demonic Ice Crystal Mirrors
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Technique specific hand seal
Requirements: Water and Wind affinities.
Using their kekkei genkai, thye user can create a dome of twenty-one mirrors made out of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. The user can then enter one of the mirrors and instantly transport to another mirror. While moving about they can bombard the opponent with attacks at very high speeds, such that the rest of the world appear to be moving in slow motion compared to them. If the mirror the user is in is broken, they can leap out of one of the fragments and continue their attack or move to another mirror. The technique requires a large amount of chakra to maintain, so the user's movement becomes progressively slower the longer they maintains the mirrors.
Though they are made from ice, the mirrors are resistant to at least low level fire techniques
[/PTab][/PTabbedContent]
[/PTab][PTab=Youton]
Lava Release (熔遁; 溶遁, Youton) is an advanced nature kekkei genkai made up of techniques that combines fire and earth-based chakra to create volcanic materials such as lava or rubber in different properties and usages.
[PTabbedContent][PTab=D-rank]
Name: Youton: Sekkaigyou no Jutsu - Lava Release: Quicklime Congealing Technique
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive, Supplementary
Range: Mid (5~10m)
Hand seals: Rabbit → Ox → Dog → Snake
Requirements: Earth and Fire affinities.
This technique makes use of the Lava Release kekkei genkai where the user expels a large quantity of quicklime from their mouth, capable of inflicting damage to an opponent. This ability can also be manipulated in order to restrict the intended target's movements, as after the initial blast the remnants of the substance can act in a similar manner to quick-drying cement. However, the technique requires the addition of water to set off the necessary reaction to make the substance harden.
[/PTab][PTab=C-rank]
Name: Youton: Youkai no Jutsu - Lava Release: Melting Apparition Technique
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Mid (5~10m)
Hand seals: Dog → Boar → Tiger → Ox → Rat → Bird
Requirements: Earth and Fire affinities.
The user releases a large amount of lava from their mouth, which spreads into a broad, thin sheet as it travels through the air. Since it is shot upwards in an arc so as to descend onto the targets from above, it prevents the intended individuals from jumping up to avoid the attack. A great deal of smoke is created afterwards by the effects of the lava, so should the targets still be alive, a follow-up attack can be conducted while their vision remains obscured.
Name: Youton: Gomudama - Lava Release: Rubber Ball
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive.
Range: Close (0~5m)
Hand seals: Bird
Requirements: Earth and Fire affinities.
The user expels a large glob of lava from their mouth, which quickly solidifies into a hollow ball that can be used to protect an object by surrounding it with the durable rubber-like material. The properties of this substance mean that it can both absorb and dissipate the force behind a blow when struck, resulting in it either deforming or bouncing upon impact.
[/PTab][PTab=B-rank]
Name: Youton Chakura Moodo - Lava Release Chakra Mode
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive, Defensive
Range: --
Hand seals: --
Requirements: Earth and Fire affinities.
The user envelops their entire body in a coating of lava that enhances the damage of their physical attacks. Due to the extreme heat generated by the lava, the user is capable of burning the target without coming into direct contact with them. In addition to the offensive damage the armour can inflict, it can also be used for defensive purposes, as it acts as a deterrent towards those who wish to attack the user physically.
Name: Youton: Gomuheki - Lava Release: Rubber Wall
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: --
Requirements: Earth and Fire affinities.
The user creates an enormous torrent of lava from the ground directly in front of them, which then forms into a wall possessing immense durability due to its rubbery consistency that allows the material to deform when attacked, meaning it can both absorb and dissipate the force behind a blow rather than just simply obstruct it. This technique can also be used to provide reinforcement to a pre-existing barrier.
[/PTab][PTab=A-rank]
Name: Youton: Shakugaryuugan no Jutsu - Lava Release: Scorching Stream Rock Technique
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Mid (5~10m)
Hand seals: Dog → Snake
Requirements: Earth and Fire affinities.
The user expels a large amount of lava from their mouth, which quickly solidifies into multiple boulders of molten rock that are fired towards the target with tremendous force. Due to their composition, the boulders can melt through most objects with ease, and because a considerable number are dispersed over a wide range in quick succession, they are also difficult to avoid.
[/PTab][/PTabbedContent]
[/PTab][PTab=Jiton]
Magnet Release (磁遁, Jiton) is an advanced chakra nature kekkei genkai made up techniques that combine wind and earth-based chakra to create magnetic forces in different properties and usages.
[PTabbedContent][PTab=C-Rank]
Name: Jiton: Satetsu Shigure - Magnet Release: Iron Sand Drizzle
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m) to Long (10m+)
Hand seals: --
Requirements: Earth and Wind Affinities
It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent.
Name: Jiton: Jakuhou no Soujin - Magnet Release: Conserving Bee Twin Blades
Classification: Ninjutsu, Kekkai Genkai, Weaponry.
Type: Offensive.
Range: Mid (5~10m)
Hand seals: --
Requirements: Earth and Wind Affinities
Utilising their Jiton kekkei genkai to magnetise a large quantity of shuriken, the user then throws them in the direction of their opponent. Any individual that comes into direct contact with these shuriken are themselves magnetised; as such, it is crucial that the opponent avoids all of them as even a single deflection will result in the production of a powerful magnetic field around their body. Once the person has been magnetised, the user can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon almost impossible to evade.
[/PTab][PTab=B-rank]
Name: Jiton: Satetsu Kesshuu - Magnet Release: Sand Iron Gathering Assault
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m) to Long (10m+)
Hand seals: --
Requirements: Earth and Wind Affinities
This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defences with one hit.
Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools.
[/PTab][PTab=A-rank]
Name: Jiton: Satetsu Kaihou - Magnet Release: Sand Iron World Method
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Mid (5~10m)
Hand seals: --
Requirements: Earth and Wind Affinities
This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area.
The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.
[/PTab][/PTabbedContent]
[/PTab][PTab=Shakuton]
Scorch Release (灼遁, Shakuton) is an advanced nature kekkei genkai made up of techniques that combines fire and wind-based chakra to create scorching heat which capable of heating up an enemy to the point where all the liquid inside their body evaporates, killing the victim and leaving them a desiccated corpse.
[PTabbedContent][PTab=C-rank]
Name: Shakuton: Taiyoufuu no Jutsu - Scorch Release: Solar Wind Technique
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Tiger
Requirements: Wind and Fire affinities.
Forming the needed hand seal the user will take a deep breath, before expelling searing hot air from their lungs. The air created is virtually invisible to the naked eye, though a focused eye may see flickers in the air. Eyes that can see chakra may also catch note of the heated chakra particles in the air, which is what makes the jutsu dangerous. If touched by these particles, the victim will instantly feel a strong burn upon their skin, and if enveloped completely, the air may slowly burn them to a crisp.
Name: Shakuton: Enshoken - Scorch Release: Intense Heat Fist
Classification: Nintaijutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m)
Hand seals: --
Requirements: Wind and Fire affinities.
Engulfing their fists in heat chakra, the air around their hands will start to flicker. The user will then attack the opponent, their punches causing severe burns, while continued attacks may dehydrate the victim. Despite the name, enshoken can be used on the feet as well.
[/PTab][PTab=B-rank]
Name: Shakuton: Kajousatsu - Scorch Release: Extremely Steaming Murder
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m)
Hand seals: --
Requirements: Wind and Fire affinities.
The user creates up to three flaming orbs that resemble small suns. These orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent, it apparently evaporates all the water inside their body, leaving them in a mummified state. When this happens, steam can be seen emitting from the opponent's body.
Name: Shakuton: Taiyou Hifuku - Scorch Release: Solar Coating
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive, Supplementary.
Range: Close (0~5m)
Hand seals: --
Requirements: Wind and Fire affinities, Enshoken.
An evolved version of Enshoken, where the user superheats the air all around their person, causing a constant flicker to appear around them. While this coating does not give the user any sort of physical defense when it comes to blocking or deflecting, it certainly is enough to scare off most potential attackers, as any contact with the air around the user will cause burns in a mere instant. This also makes the user capable of enhancing their Taijutsu, as they will burn and damage anything they come into contact with.
Name: Shakuton: Hien no Jutsu - Scorch Release: Swallow in Flight Technique
Classification: Ninjutsu, Kekkai Genkai.
Type: Supplementary.
Range: Close (0~5m)
Hand seals: --
Requirements: Wind and Fire affinities.
Creating currents of warm air underneath their body, the user will achieve the ability to float through the air and manipulate their movements while doing so(+1 speed)
[/PTab][PTab=A-rank]
Name: Shakuton: Houtaiyou no Jutsu - Scorch Release: Solar Discharge Technique
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m)
Hand seals: Tiger → Snake → Boar → Tiger → Dragon → Rat → Dog → Tiger
Requirements: Wind and Fire affinities.
Forming the needed hand seal the user will hold the final seal, molding chakra around their body, infusing it with heat. This will make the air around them flicker heavily, and burn those that come too near. They will then release the seal and clap their hands together, causing a large amount of heat chakra to expand over a large field all around, capable of not only knocking over enemies, but burning them heavily as well as vaporizing the water within their bodies to a dangerous, if not fatal, point.
[/PTab][/PTabbedContent]
[/PTab][PTab=Sharingan]
The Sharingan (写輪眼; Literally meaning "Copy Wheel Eye") is a Doujutsu Kekkei Genkai, which appears in the descendants of the Uchiha clan. The Sharingan is not automatically activated in the user by birth. It is only first unlocked under some stressful or emotional condition after which the Sharingan may be used freely. When the Sharingan is first activated by a user, it has a different number of tomoe (巴) around the central pupil, varying between users. The wielder of the Sharingan, through continued use and training, evolves it further which involves gaining more tomoe, up to a maximum of three per eye. As the Sharingan evolves, the user gains heightened abilities. Below are the different levels of Sharingan.
Sharingan can be activated at any point. However, activating the Sharingan, at any point, requires the user to be in a stressful situation. For each stage one jutsu can be copied. If you activate the Sharingan at a later state, the number of copies will be the same as a character who started with the initial and worked their way up. Ex. A character activating their Sharingan in it's third stage(with two tomoe in each eye), will be able to copy three jutsu.
If the enhanced Accuracy given by the Sharingan brings the user's accuracy up on a higher number than their opponent's speed, add the difference to the user's speed, due to increased reaction time. Each level of Sharingan requires a specific amount of Ocular Development.
Can see chakra.
At 3+ Ocular Development
Increases accuracy by 1.
At 4+ Ocular Development
Increases accuracy by 2.
At 5+ Ocular Development
Increases accuracy by 3.
At 6+ Ocular Development
Fully evolved. Increases accuracy by 4. Can cast Genjutsu with only Eye Contact.
Additionally, characters who perform a thread (Single or Group) in which they fall under emotional stress and have an Ocular Development stat of 8, as well as a free Power Slot, will unlock Mangekyou Sharingan. This sharingan may have almost any shape you can imagine and allows for new jutsu to be used, as well as a new element: Enton, or Blaze Release.
No one player can start out with a Sharingan user, they must have at least +2 characters before hand.
[PTabbedContent][PTab=C-rank]
Name: Niseshi no Gijutsu - Art of Fake Death
Classification: Genjutsu, Kekkai Genkai
Type: Supplementary
Range: Close
Hand seals: ---
Requirements: Sharingan
This genjutsu only works while being attacked by an opponent with something deadly. The genjutsu uses the last attack and creates am image where the user fails to finish creating a jutsu in time making the attack look like a success and completely killing the user. The whole illusion is made to lure the opponent into a false sense of security for a sneak attack, or to make a hasty retreat if necessary.
[/PTab][PTab=B-rank]
Name: Magen: Kasegui - Demonic Illusion: Shackling Stakes
Classification: Genjutsu, Kekkai Genkai, Doujutsu
Type: Supplementary
Range: Close (0~5)
Hand seals: -
Requirements: Fully matured Sharingan.
The genjutsu requires the use of the Sharingan. The opponent is caught in the mind world created by the user, and the victim will be tormented with the sensation of having spikes driven through their limbs, completely taking away their body's freedom. At the same time, the physical pain accompanying the illusion reveals the great use this technique has for primarily torture and such.
Name: Yasaka Magatama - Eight Slopes Curved Jewel
Classification: Ninjutsu, Kekkai Genkai, Dojutsu
Type: Offensive
Range: All
Hand seals: --
Requirements: Susano'o
Through the use of Susanoo, the user is able to create the Yasaka Magatama from any of its hands, which can comprise of a single magatama to several bound together through their respective centres by a thread of chakra. Due to this structure, the tools act in a similar manner to that of a shuriken when thrown by Susanoo — rapidly spinning towards the intended target — and result in a powerful collision upon impact. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations often used when fighting in close quarters or confined spaces. While all operating in a somewhat similar manner, the technique can assume multiple forms that differ slightly both in appearance and use. These range from:
In one version, three magatama bound together by a single, circular thread that are created either between two of Susanoo's hands or from just one, which are then propelled towards the target as a single combined projectile.
In the other, a considerable number of magatama strung out between two of Susanoo's hands, using an interconnecting thread. These then detach themselves from one another once propelled towards the target, so that each magatama becomes a separate projectile. The power when the magatama are separated is comparable to explosive tags.
Name: Kokushibyo - Sharingan: Black Death
Classification: Genjutsu, Kekkai Genkai
Type: Offensive
Range: Close
Hand seals: ---
Requirements: Sharingan
The user simply looks the victim in the eye to begin the genjutsu. The victim is then placed into a dream world where they are strapped in a deep, dark hole and are unable to move. The victim is blinded in darkness and feels various things, from bugs crawling on and under their skin, to being slashed by a kunai several thousand times rapidly, depending on the users will. In reality, the victim merely goes unconscious. The genjutsu can last a maximum of 10 minutes, if the victim is not awoken prior. This genjutsu is vital in missions where targets cannot be killed. After striking them, the dream world will slowly form and the victim will begin to feel drowsy and will be unable to concentrate and will begin hallucinating, and two posts after the genjutsu has been activated, the victim will fall unconscious.
[/PTab][PTab=A-rank]
Name: Magen: Kyou Tenshi-ten - Demonic Illusion: Mirror Heaven and Earth Change
Classification: Genjutsu, Kekkai Genkai, Doujutsu.
Type: Supplementary.
Range: Close (0~5)
Hand seals: -
Requirements: Fully matured Sharingan.
The user decrypts a genjutsu that has been applied onto them, and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique which sends it right back to its caster deals a high amount of mental damage, more than anything else.
Name: Uchiha Kaenjin - Uchiha Flame Battle Encampment
Classification: Ninjutsu, Kekkai Genkai
Type: Supplementary
Range: Long (10m+)
Hand seals: -
Requirements: Fire Nature
After manifesting small flames on each finger of one hand, the user then slams their palm on the ground, resulting in the creation of a cylindrical barrier enveloping a location of their choosing, protecting anything contained within and burning whatever comes into contact with the barrier's exterior.
Name: Tsukuyomi - Moon Reader
Classification: Genjutsu, Kekkai Genkai
Type: Supplementary
Range: Close (0~5m)
Hand seals: -
Requirements: Mangekyou Sharingan
Tsukuyomi requires eye contact to be performed, trapping the target within an illusion completely under the user's control. The Genjutsu's effect itself is instantaneous, though the suer can cause severe psychological trauma by torturing the victim inside their head for hours on end. Such a powerful technique is not without its disadvantages however. Due to the complexity of the illusion and the quickness with which it is executed, an enormous amount of chakra is necessary and an added amount of stress is placed on the left eye.
Name: Amaterasu - Heavenly Illumination
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: Fire Nature, Mangekyou Sharingan
The jet-black flames of the Amaterasu, said to be "the fires from hell" and as hot as the sun, ignite at the focus of the user's vision, quickly burning whatever is caught in it to a crisp.
Name: Enton: Kagutsuchi - Blaze Release: Added Tool Earth-Lord
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Defensive
Range: Close (0~5m)
Hand seals: -
Requirements: Fire Nature, Amaterasu
Blaze Release: Kagutsuchi is a technique which applies Shape Transformation to the black flames of Amaterasu, allowing the user to manipulate them at will. This is a requirement for developing specific manipulations of Amaterasu's fire. Amaterasu is cast from the users left eye, who then uses their right eye to manipulate the flames.
Name: Mugen no Kurushimi - Endless Suffering
Classification: Genjutsu, Kekkai Genkai
Type: Offensive, Supplementary
Range: Close, Mid
Hand seals: ---
Requirements: Sharingan
This technique causes the target to immediately see themselves in a world of unbearable pain. They will see every wound their body has ever suffered open up again, and feel the combined pain of all those injuries again as they re-experience the entire ordeal.
Name: Susanoo - He with the ability to help by all means
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Defensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand seals: -
Requirements: Amaterasu, Tsukuyomi
Susanoo is an ability granted to those who awaken the powers of both their Mangekyou Sharingan. It creates a gigantic, humanoid being that surrounds the user and fights on their behalf. As one of the strongest techniques granted to those that have acquired the Mangekyou Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's lifeforce. This is a base jutsu to which other jutsu can be built upon.
[/PTab][/PTabbedContent]
[/PTab][PTab=Shikotsumyaku]
Shikotsumyaku (屍骨脈; Literally meaning "Dead Bone Pulse") is a kekkei genkai which gives its wielder the ability to manipulate their own skeletal structure (their osteoblasts and osteoclasts). By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking.
[PTabbedContent][PTab=D-rank]
Name: Teshi Sendan - Ten-finger Drilling Bullets
Classification: Nintaijutsu, Kekkai Genkai, Weaponry
Type: Offensive.
Range: Close (0~5m), Mid (5~10m)
Hand seals: -
Requirements: --
Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless.
Name: Tsubaki no Mai - Dance of the Camellia
Classification: Nintaijutsu, Kekkai Genkai, weaponry
Type: Offensive.
Range: Close (0~5m)
Hand seals: -
Requirements: --
The user performs this jutsu by modifying the humerus (upper arm bone) of either their right or left arm to create a short, hilt-less bone sword. Since they can increase and compress the density of his bones, they can make the sword harder than steel. They then uses the sword to fight. This style uses quick cuts and thrusts to disable opponents quickly.
[/PTab][PTab=C-rank]
Name: Karamatsu no Mai - Dance of the Larch
Classification: Nintaijutsu, Kekkai Genkai.
Type: Offensive, Defensive
Range: Close (0~5m)
Hand seals: -
Requirements: --
The user uses this jutsu to create a mass of razor-sharp bone spikes all over their body. These spines appear to be branches off their pre-existing skeletal structure rather than completely new bones. The user is even able to grow these bones at an extremely rapid rate so they can stab an opponent even as they are growing. They can even use them to block or trap an opponent's strikes. In addition to being an unwelcome surprise for opponents, it makes them basically untouchable at close range. If an opponent would start to get close to them, they can start to spin rapidly slashing the foe in multiple areas of their body.
Name: Yanagi no Mai - Dance of the Willow
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: --
To perform this dance, the user grows several long bone blades from their body for use as weapons. Though they would primarily use two blades grown from the palms of their hands, they are able to make use of several secondary bones grown from their elbows, knees, and shoulders. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. The user can also extend his bones to attack his opponents without having to adjust their own movement.
[/PTab][PTab=B-rank]
Name: Tessenka no Mai: Tsuru - Dance of the Clematis: Vine
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: --
Using their kekkei genkai, the user can modify and pull out their own spinal column to use as a flexible chain staff, regrowing a new spine to replace the removed one. The protrusions on the vertebrae are modified to make them stronger and sharper.
Name: Tessenka no Mai: Hana - Dance of the Clematis: Flower
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: Tessenka no Mai: Tsuru.
This is usually used as a follow-up to the Tessenka no Mai: Tsuru. The user's entire forearm is encased in a giant drill made of bone to attack the trapped victim. The bone is strengthened (through compression and its plaited spiral shape) to become the hardest type of bone the body can produce. The bone resembles a flower, hence the name.
[/PTab][PTab=A-rank]
Name: Sawarabi no Mai - Dance of the Seedling Fern
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand seals: -
Requirements: --
The Kaguya bloodline's final dance (presumably the strongest as a last resort), this jutsu causes a giant forest of bone spikes to burst from the ground. The user is able to emerge from any bone at will, giving them a deadly element of surprise should the opponent be able to avoid the attack.
[/PTab][/PTabbedContent]
[/PTab][PTab=Ranton]
Storm Release (嵐遁, Ranton) is an advanced nature kekkei genkai made up of techniques that combine lightning and water-based chakra to create energy beams that can be guided towards the enemy.
[PTabbedContent][PTab=C-rank]
Name: Ranton: Shin'yuu Tate - Storm Release: Heavenly Protection Shield
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive
Range: Close (0~5m)
Hand seals: Dragon → Horse → Snake
Requirements: Water and Lightning affinities.
This technique enables the user to create disc of bright energy in front of them, which stops incoming attacks, while delivering a painful jolt of electricity to anyone who touches it.
[/PTab][PTab=B-rank]
Name: Ranton: Reizaa Saakasu - Storm Release: Encouraging Crushing Chain Tormenting Principle
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand seals: Tiger → Dog → Snake → Dragon
Requirements: Water and Lightning affinities.
This technique creates several beams and shoots them at the enemy. First, a halo of bright energy spreads around the user's hands as this technique is activated, then the technique encircles the user's hand and from that the beams are shot out towards the enemy. The user is able to alter the beams direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The user can increase the number of beams to a great amount to pin down an enemy.
Name: Ranton: Shin'yuu Yoroi - Storm Release: Heavenly Protection Armor
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive, Supplementary.
Range: Close (0~5m)
Hand seals: Dragon → Dog → Snake → Tiger
Requirements: Water and Lightning affinities.
This technique has the user covering themselves in liquid lightning, making them glow a strong white. While this protects them in a similar manner as Ranton: Shin'yuu Tate, by delivering painful jolts of electricity to anyone touching them, it also enhances their speed, as the electricity allows them to move and act faster than normal. While active: +1 Speed.
[/PTab][PTab=A-Rank]
Name: Ranton: Tengai no Ryuu - Storm Release: Dragon of the Heavenly Shores
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand seals: Tiger → Bird → Monkey → Ox → Dragon
Requirements: Water and Lightning affinities, Ranton: Reiza Saakasu.
Forming a halo of bright energy around their hands, the user will unleash a massive beam of pure energy, which takes the form of a long, serpentine dragon, which flies at the target at amazing speed, before biting down on them, causing them to be electrocuted. The strength of the jutsu is that the dragon does not fly in a straight path, but may be controlled to bypass defenses.
[/PTab]
[/PTabbedContent]
[/PTab][PTab=Mokuton]
Wood Release (木遁, Mokuton) is an advanced nature kekkei genkai made up of techniques that combines earth-based chakra in one hand and water-based chakra in the other to create wood as well as various plants, from simple seeds to even flowering trees. Wood and plants can be produced from any surface, including the user's own body, as the user's chakra is literally converted into a source of life. Wood Release Techniques (木遁の術, Mokuton no Jutsu) are commonly affiliated with the Snake seal.
[PTabbedContent][PTab=C-rank]
Name: Mokuton: Shichuuka no Jutsu - Wood Release: Four Pillars House Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Supplementary
Range: Close (0~5m)
Hand seals: Snake → Rat → Ox → Ram → Snake
Requirements: Water and Earth Natures
By sending chakra into the ground, the roots of the plants are converted into raw materials. This technique allows for a building to be constructed, by forcing accelerated growth. Just like with Mokuton: Shichuurou no Jutsu, the size and shape of the building are taken from the user's imagination or memories.
Name: Mokuton: Shichuurou no Jutsu - Wood Release: Four Pillars Prison Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Supplementary
Range: Close (0~5m)
Hand seals: Ram → Ox → Boar → Snake
Requirements: Water and Earth Natures
The user changes chakra into timber under the ground and makes it grow rapidly, while forming it into a wooden prison. The size of the prison is based on the user's imagination. From an insect cage to a great prison, one can make it into whatever they want by regulating the amount of chakra used. The timber itself is treated with a chakra coating, making its destruction extremely difficult. During war, it has the great ability to detain prisoners, but it can also be used as a disciplinary measure for quarreling subordinates.
Name: Mokuton: Daijurin no Jutsu - Wood Release: Great Forest Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Defensive.
Range: Close (0~5m) to Long (10m+)
Hand seals: Tiger → Horse → Tiger → Snake
Requirements: Water and Earth Natures
A technique that changes one's own arm into big trees. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. It is possible to capture the enemy with these branches and at the same time, if one changes the ends into sharp stakes, turn them into countless, sharp, spear-like piercing weapons.
Name: Mokuton: Mokusatsu Shibari no Jutsu - Wood Release: Smothering Binding Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, supplementary.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Snake
Requirements: Water and Earth Natures
By transforming their arm into a tree, the user can then create multiple branches which will rapidly grow around the target, immobilizing them.
Name: Mokuton: Sashiki no Jutsu - Wood Release: Cutting Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Ram
Requirements: Water and Earth Natures
A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword, or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result.
Name: Mokuton: Mokujouheki - Wood Release: Wood Locking Wall
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Defensive.
Range: Close (0~5m)
Hand seals: Rat → Dog → Tiger
Requirements: Water and Earth Natures
An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user of the technqiue as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a dome-shape with the user at the center. This process can be used to catch the enemy in a double sided attack. Also, in case one confronts the enemy at a short distance, the enemy can be locked up inside the dome, setting the situation for a one-on-one fight. This dome can also be collapsed or burnt with the enemy inside to inflict damage. Furthermore, it functions as a easy shelter against the enemy's long-distance attacks, like shuriken and kunai.
[/PTab][PTab=B-rank]
Name: Moku Bunshin no Jutsu - Wood Clone Technique
Classification: Ninjutsu, Bunshinjutsu, Kekkai Genkai
Type: Supplementary
Range: -
Hand seals: Tiger → Dog → Snake
Requirements: Water and Earth Natures
A clone that is created by altering the user's own cells with chakra. It has more endurance than the normal Kage Bunshin and doesn't disappear when hit by the enemies' attacks. Moreover, since it has the ability to merge with plants and trees, it is also great for reconnaissance missions. They have the ability to travel far distances from the user and are able to communicate with the original. The clones can be as simple in function as a wooden dummy for use for Kawarimi no Jutsu.
The basic concept of Kage Bunshin no Jutsu also applies to the Moku Bunshin no Jutsu. However, the chakra-composed Kage Bunshin and the cell-based Moku Bunshin are completely distinct techniques. By directly touching the Moku Bunshin with his hand, the user can absorb the information it gathered and changes the shape of the clone. The Moku Bunshin is made up of the user's own cells, transformed into vegetation. Because of this, when it is changed into a seed and taken into the body, it can be used as a "transmission device". This and all other uses make this technique extremely convenient.
Name: Mokuton: Renchuuka no Jutsu - Wood Release: Serial Pillar Houses Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Supplementary
Range: Close (0~5m)
Hand seals: Tiger → Horse → Tiger → Snake
Requirements: Mokuton: Shichuuka no Jutsu, Water and Earth Natures
This technique is a larger scaled version of Mokuton: Shichuuka no Jutsu. Instead of creating a single house, the user creates multiple houses at once. It takes a heavy toll on the user's chakra, however.
[/PTab][PTab=A-rank]
Name: Mokuton Hijutsu: Jukai Koutan - Wood Release Secret Technique: Nativity of a World of Trees
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Defensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand seals: Snake
Requirements: Water and Earth Natures
Using chakra, the user forces trees to grow on any surface, and can easily create a dense forest anywhere. This jutsu can also be used to bind, crush or block an opponent and alter a battlefield for one's own uses. It uses up massive amounts of chakra however.
Name: Mokuton: Mokuryou no Jutsu - Wood Release: Wood Dragon Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Snake → Ram → Hare → Dog → Technique specific seal or Snake
Requirements: Water and Earth Natures
The user creates a gigantic wooden, serpentine dragon, which they can they use for a multitude of purposes including restraining a target, or for offensive purposes. The dragon that the user creates can vary in terms of appearance. It also has the ability to absorb chakra from its target, slowly rendering them unable to use techniques.
[/PTab]
[/PTabbedContent]
[/PTab][PTab=Kakugan]
The user's pupil turns red and the sclera black with red veins across the eye and into the skin around the eye. The user can enter this state by their own will, but this state is also entered when the ghoul becomes excited or gets extremely hungry. User's with this dojutsu must feast on human flesh or blood. Once feasting on human flesh they can last around a month or two without eating, blood only last them around half a month. Normal food taste terrible to people with this dojutsu and can cause them to vomit if they're weak in the stomach. The only normal food people with this dojutsu can drink is coffee, it doesn't have the terrible taste. If the user doesn't eat the dojutsu is rendered useless and cause extreme pain. The stat has more do with control because the Kekkei Genkai affects the brain more than the eye, the eye is just a representation of what it does to the brain. People with this Kekkei Genkai have different cells called RC cells, they are what is modified to use the jutsu. They also have extremely sharp teeth and strong jaws for biting through flesh. Only one of the jutsu can be activated at one time. Even though they can last without flesh or blood, they must continue feeding for their Kakugan to work well. If they don't all their stat boosts for the eye will be decreased by one. Each jutsu body modification is an array of florescent colors, depending on the user.
The user can see human cardiovascular system, nervous system, and digestive system.
At +3 Control Stat
Increase speed by 1
At +4 Control Stat
Increase speed by 2
At +5 Control Stat
Increase force by 1
(These stack)
[PTabbedContent][/PTab][PTab=A-rank]
Name: Ukaku - Shining Feather
Classification: Ninjutsu
Type: Supplementary
Range: Close(0-5m) Mid(5-10m)
Hand seals: N/A
Requirements: Kakugan
This jutsu is spread out like feathers and is released from the shoulder area, it specializes in high speed attacks, most of the users seeming to have hugely enhanced speed (+2 Speed). The jutsu is lightweight and can be used to deliver high-speed attacks against an adversary, the primary method of attack is crystallising their wings to deliver a high speed torrent of spike like projectiles, however whilst crystallised they are much stiffer and can't be used for short range combat . While the jutsu is suited both for short-distance and long-distance attacks, although short-range is considered their weakness. User of this jutus are shown to be able to shape them into sharp blades, reminiscent of a katana, to aid in close quarters.
Name: Koukaku - Shining Shell
Classification: Ninjutsu
Type: Defensive
Range: Close(0-5m)
Hand seals: N/A
Requirements: Kakugan
This jutsu is released below the shoulder blade. This is achieved by a high density of RC cells. It is heavy and extremely robust (+2 Force). Of all the jutsu, it has the greatest sturdiness and is especially suited for defense. Normally, it is generally shaped into armors or shields.
Name: Rinkaku - Shining Scales
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m)
Hand seals: N/A
Requirements: Kakugan
It has an appearance similar to scaled tentacles and is released at the back around the waist. A rinkaku wielder has powerful speed and its peculiar appearance and structure yield a superior striking power. (+1 Force and +1 Speed)
Name: Bikaku - Shining Tail
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m) Mid(5-10m)
Hand seals: N/A
Requirements: Kakugan
The jutsu typically has a tail-like appearance and is released around the tail-bone/coccyx. It is good for medium-distance attacks and has decent offense, defense and speed. Thus, they have no notable strengths or weaknesses like the jutsu based on other RC types, meaning the jutsu itself is treated as a surprise "trump card."(+1 Speed and +1 Accuracy)
[/PTab]
[/PTabbedContent]
[/PTab][PTab=Meiton]
Description[/code]
[/PTab][PTab=C-rank]
Name: Dark Release: kyoukou karasugami genkotsu - Scare Dark Fist
Classification: Nintaijutsu
Type: Offensive.
Range: Close (0~5m)
Hand seals: --
Requirements: Meiton
Engulfing their fists in chakra, their hands will be covered. The user will then attack the opponent, their punches causing severe burns, while continued attacks may absorb chakra the victim. While attacking for extended periods the opponent can suffer from lack of chakra.
Name: Dark Release: Karasugami Amimono - Dark Web
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m) to Mid(5-10m)
Hand seals: --
Requirements: Meiton
The user shoots black webs from the lower square on their left hand. The webs are sticky and durable, and can be used in a variety of ways. The user could set a trap, block a path, wrap up an opponent, or just make a web. The jutsu is the mother of another jutsu that is used to create a scythe.
[/PTab][PTab=B-rank]
Name: Dark Release: Daku Ōgama - Dark Scythe
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Meiton
The user exfoliates a black scythe about 5ft long with a 3ft long blade from their left hand. The blade is durable and light. It is made entirely of chakra so chakra absorbing entities can easily absorb it. The scythe has several webby appendages that are related to another Meiton jutsu.
Name: Dark Release: Kyapuchā - Capture
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Rub hands together
Requirements: Meiton Stage 1+
The user heats up the chakra in their body by rubbing their right hand against their left hand with the squares. The chakra present in the hand or chakra from the user is shifted throughout the users body. Small gaps near chakra points in their body are filled ,and they gain access to more room to hold more chakra. + 1 Spiritual Energy
Name: Dark Release: Sukēru - Scale
Classification: Ninjutsu
Type: Offensive
Range: Mid (5-10m)
Hand seals: --
Requirements: Meiton Stage 2
Sukeru is a Offensive is a jutsu used to blast powerful blue flames at a target. The flames are basically the same as Katon jutsu flames ,but are blue. The flames burn things much faster than normal fire which makes them unable to be used in any type of weapon modifications such as flaming arrows.
[/PTab][PTab=A-rank]
Name: Dark Release: Hanketsu - Judgment
Classification: Ninjutsu
Type: Offensive
Range: Mid (5-10m)
Hand seals: --
Requirements: Meiton Stage 3, Kyūnyū Mō - Inhaling Maw
The user converts the chakra absorbed from the Dark Release: Inhaling Maw technique into a much larger scale version of Dark Release: Sukēru - Scale, turning it back on his enemies with amplified strength to blow them away. The flames are expelled through the lower square of the mark in the users affected hand.
[/PTab][PTab=S-rank]
Name: Dark Release: Kyūnyū Mō - Inhaling Maw
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Meiton stage 3
The user uses this technique through his hand in order to forcibly extract the physical and spiritual energy of another ninja with touch. He can absorb the chakra into either the upper square of the mark on his left hand or his mouth. He is able to completely remove most of the victim's chakra.
[/PTab]
[/PTabbedContent]
[/PTab][PTab=Saibougan]
Saibougan (Cell Eye) is a Doujutsu that allows the user to have keen vision, seeing down to the last molecule and gaining accuracy due to it. This Doujutsu has 3 different stages, each with different perks. To go through the different stages of this you have to upgrade your ocular development stat which you must add somewhere in your stats area.
+ 1 Accuracy. Can see the space between cells and atoms, giving the user x-ray vision similar to the Byakugan, but it's not 360. It has a 25 meter radius.
+3 Accuracy. Can see veins and spaces between cells, giving them x-ray vision and weak points to the enemy. It has a 50 meter radius.
+5 Accuracy. Can see the cellular make-up of a target so they can use Siabou Henka to copy their appearance to the very last detail. It has a 10 km radius.
[PTabbedContent][PTab=D-Rank]
Name: Hirudokuya – Leech Dart
Classification: Ninjutsu, Kekkei Genkai, Weaponry, Medical.
Type: Supplementary
Range: -
Hand seals: -
Requirements: Saiboubuki Henka: Daikyuu
Hirudokuya is a sort of specialized arrow usable through the Saiboubuki Henka: Daikyuu's ability to use the user's own organic material to form a kind of organic arrow. Unlike the straight, simple arrow that can be created normally through the Daikyuu form, the Hirudokuya has a more disturbing look to it; running it's length, the Hirudokuya features vein-like protrusions, which is the center of this type of arrow's ability. Immediately upon contact with the target, the arrow will grow onto them, becoming an undesireable extension of their body. Then, if not removed from the body somehow, the arrow will begin to leech off of the victims chakra, eventually sucking them dry.
Name: Tekkoudan – Armor Piercing Ammunition
Classification: Ninjutsu, Kekkei Genkai, Weaponry, Medical.
Type: Supplementary
Range: -
Hand seals: -
Requirements: Saiboubuki Henka: Daikyuu
Tekkoudan is a sort of specialized arrow usable through the Saiboubuki Henka: Daikyuu ability to use the user's own organic material to form a kind of organic arrow. Unlike the straight, simple arrow that can be created normally through the Daikyuu form, the Tekkoudan features a drill formed body, for added piercing capablity, and is also reinforced by an increased amount of carbon atoms, giving it near diamond-like hardness.
[/PTab][PTab=C-rank]
Name: Ryuudan – High-explosive ammunition
Classification: Ninjutsu, Kekkei Genkai, Weaponry, Medical.
Type: Supplementary
Range: -
Hand seals: -
Requirements: Saiboubuki Henka: Daikyuu
Ryuudan is a sort of specialized arrow usable through the Saiboubuki Henka: Daikyuu ability to use the user's own organic material to form a kind of organic arrow. Unlike the straight, simple arrow that can be created normally through the Daikyuu form, the Ryuudan features several small hooks at the end, meant to keep the arrow lodged within it's target. As soon as this happen, the user can, at any point in time, cause a reaction within the arrow. This will cause the arrow to first begin to expand, as it forms millions upon millions of cells and molecules, before finally setting off in a small, yet high-powered explosion.
Name: Saiboubuki Henka: Daikyuu – Cell Weapon Metamorphosis: Great Bow
Classification: Ninjutsu, Kekkei Genkai, Weaponry, Medical.
Type: Supplementary, Offensive.
Range: Mid (5~10m) to Long (10m+)
Hand seals: -
Requirements: –
Saiboubuki Henka: Daikyuu requires the user to change the cell structure of their body. Changing their cell structure in one of their arms, the user will be able to morph their arm into a grotesque bow-like form. The bow is capable of firing a sort of hardened organic arrows, grown from the users own body. These arrows, while hardened and of incredible piercing capability, are still made of organic material, meaning it is weak to everything which would normally destroy organic material, and is also incapable of piercing more solid material such as wood or steel.
Name: Saibou Fuukokkan Houin – Cell Structure Sealing Method
Classification: Ninjutsu, Kekkei Genkai, Seal.
Type: Supplementary.
Range: Close (0~5m)
Hand seals: Monkey → Dog → Horse → Snake
Requirements: Saibou Henka, Third stage of the Saibougan
Cell Fuukokkan Houin is a sealing jutsu meant to seal cell structure knowledge gained through the Saibou Henka jutsu into scrolls for later reuse. After copying a cell structure, the user will form the necessary seals and place their palm on a scroll, after which a special seal mark will be placed on it that can only be understood by users of Saibou Henka. Small scrolls may have one seal; medium two; large three and huge may hold five seals.
Name: Saiboubuki Henka: Tsurugi – Cell Weapon Metamorphosis: Blade
Classification: Ninjutsu, Kekkei Genkai, Weaponry, Medical.
Type: Offensive.
Range: Close (0~5m)
Hand seals: --
Requirements: Saibougan, Saibou Henka
Saiboubuki Henka: Tsurugi requires the user to be able to change the cell structure of their body. Changing the cell structure in one or both of their arms, the user will be able to morph their arm into a blade-like form. By then adding an increased amount of Carbon atoms, the blade will grow to be of a diamond-like hardness, taking on a darkened coloration, capable of doing great damage, and even parry normal blades.
Name: Saibou Juyou - Cell Consumption
Classification: Ninjutsu, Kekkei Genkai, Medical
Type: Offensive
Range: Close (0~5)
Hand seals: --
Requirements: Saibougan, Saibou Gekimetsu
Saibou Juyou is a nightmarish jutsu where the user will break down the entire cell structure of the opponent, before absorbing them into themselves. This has several uses; getting rid of bodies, healing injuries by using the excess cells to regenerate, and even obtain fragments of the victims memories, which can be effective when searching for information. It is very hard to use in direct combat, however.
[/PTab][PTab=B-Rank]
Name: Saibou Bunshin no Jutsu – Cell Clone Technique
Classification: Ninjutsu, Kekkei Genkai, Medical, Bunshinjutsu
Type: Supplementary
Range: ---
Hand seals: ---
Requirements: Bunshin no Jutsu
Saibou Bunshin no Jutsu is a powerful Ninjutsu, that requires the user to split their cells in two, growing a perfect copy of themselves, grown from their own body. It cannot be distinguished from the original in any way, and when destroyed, will revert into a stickily, gray mass.
Name: Saibou Yūshibunretsu - Cellular Mitosis
Classification: Ninjutsu, Kekkei Genkai, Medical
Type: Supplementary
Range: --
Hand seals: Ram (hold)
Requirements: +4 control
This jutsu allows the user to split their cells at an accelerated rate, allowing them to close wounds quicker, mend bonds faster, and produce more blood cells to make up for blood loss.
[/PTab][PTab=A-rank]
Name: Naibu Gekimetsu - Internal Destruction
Classification: Ninjutsu, Kekkei Genkai, Medical
Type: Offensive
Range: Close (0~5)
Hand seals: -
Requirements: Third stage of the Saibougan
Naibu Gekimetsu is a dangerous cell based jutsu where the user makes use of their knowledge of manipulating cells. First, the user will project their chakra into the opponents body through touch, before using it to forcefully cause the opponents molecules to collapse upon themselves, causing great internal damage. If used directly on an organ, such as the heart, the technique could easily kill off the opponent by causing the organ to implode.
Name: Saibou Henka – Cell Metamorphosis
Classification: Ninjutsu, Kekkei Genkai, Medical.
Type: Supplementary
Range: -
Hand seals: -
Requirements: Third stage of Saibougan
Saibou Henka is a very unique form of jutsu that allows the user to fully become another living being, down to a cellular level, allowing them to even make use of the person's physical traits(the enhanced smell of an Inuzuka for example). With this knowledge, the user can then completely change their form into a complete copy of the being. While transformed, not even the nose of an Inuzuka or the Byakugan can distinguish the Shinobi from the original.
[/PTab]
[/PTabbedContent]
[/PTab][PTab=Kusaton]
Grass Release (草遁, Kusaton) is an advanced chakra nature that combines earth and water-based chakra natures to create and manipulate nature, flora specifically.
[PTabbedContent][PTab=D-rank]
Name: Kusaton: Takamura - Grass Release: Bamboo Grove
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Bird → Dog → Dragon
Requirements: Earth and Water Chakra Natures
The user creates a thicket of bamboo to hinder movement.
Name: Kusaton: Kusa Senbon - Grass Release: Grass Needles
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) - Mid (5-10m)
Hand seals: Tiger → Dragon
Requirements: Earth and Water Chakra Natures
The user turns blades of grass into sharp needles to launch at an opponent. This technique can also launch the spikes of the Spiked Grass Armor Technique.
Name: Kusaton: Baio-Akarui Kyuutai - Grass Release: Bio-luminescent Orb
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Bird
Requirements: Control +2
After weaving the needed hand signal, the user draws a mass of fungal spores out of the ground. The spores are bioluminescent, meaning they have the natural ability to glow. The user takes this a step further by channeling their Flora Release chakra into it. The spores then merge together to become a single orb that can emit a yellow to pale green light that can extend for up to forty feet. The sphere can follow the user by their chakra, staying afloat in the air. This is great for camping, exploring dark areas, or staging a trap using the light as bait.
[/PTab][PTab=C-rank]
Name: Kusaton: Torēsā Gahou - Translation
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Ox → Boar → Horse → Hare
Requirements: Earth and Water Chakra Natures
This is a special chakra sensory technique that allows the user to perform espionage anywhere. After making the need hand seal, the user creates a special spore of chakra and attaches it to a target by using the spore to track down their chakra. Once the spore is attached, it grows tiny roots that borrow painlessly into the target's skin, absorbing chakra from the target and excreting it. Meanwhile, the user can track down the trail of chakra using their own tracking spore. The chakra trail can remain noticeable for a maximum of five days, unless it is erased by various means, enabling the user to follow the target at safe distances. The spore itself must be transferred through physical contact, and is small and difficult to notice.
Name: Kusaton: Rasentsuta no Jutsue - Grass Release: Helix Ivy Technique
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Tiger → Horse → Dragon → Rat
Requirements: Earth and Water chakra Natures
This jutsu causes ivy to sprout from the ground or from the user’s body to create a net that can save the user or an ally if they are falling. Unlike vines, the ivy can branch off of itself to blanket a large area like a net.
Name: Kusaton: Igahōshi no Jutsu - Grass Release: Bur Spore Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) - Mid (5-10m)
Hand seals: Monkey → Ram → Snake → Dog
Requirements: Earth and Water Chakra Natures
The user creates spores that are released around an opponent. The spores then expand, turning into large burs that stick to them, hindering their movement.
Name: Kusaton: Kusamari no Jutsu - Grass Release: Grass Ball Technique
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: Dragon
Requirements: Earth and Water Chakra Natures
The user curls up in a ball and a layer of grass grows from their body to cushion impacts and act as a shield. It can also be used to conceal the user.
Name: Kusa Kouyaku no Jutsu - Grass Constriction Technique
Classification: Ninjutsu, Hijutsu
Type: Defensive
Range: Close (0~5m), Mid (5~10m)
Hand seals: Monkey → Rat → Horse
Requirements: Earth and Water Chakra Natures
The user uses the chakra manipulation of the grass and constricts their target to immobility if the target isn't strong enough to break free. If the target can not break free then the user will slowly drain the targets chakra and the target will be left immobile and unprotected.
Name: Kusahara no Jutsu - Grass Prairie Technique
Classification: Ninjutsu, Hijutsu
Type: Defensive
Range: Long (10m+)
Hand seals: Snake → Bird → Monkey → Tiger → Horse
Requirements: Earth and Water Chakra Nature
The user empowers their grass chakra nature into the ground and cause a prairie to sprout out of the ground, and any trees or rocks that were surrounding the area affected by this technique are taken underground, never to be seen again. This jutsu is used to clear out a battlefield and make it open.
Name: Kusa Genzouhana no Jutsu - Grass Illusion Plant Technique
Classification: Ninjutsu,Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: Hare → Ram → Horse
Requirements: Earth and Water Chakra Natures
The user summons a cactus like plant that, if pricked by such plant, causes a chemical reaction in the body that causes extreme hallucinations of being strangled and cut to death by a jungle of plants, when in reality, you're vulnerable for an attack.
Name: Kusaton: Shiru Renda - Grass Release: Sap Barrage
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Boar → Dragon
Requirements: Earth and Water Chakra Natures
The user slams their hand on the ground after preforming the hand seals, they then absorb sap from the plant roots underground. When they lift their hands, a pool of sap is then emerged around them, slowing down anyone inside of it besides the user.
[/PTab][PTab=B-rank]
Name: Kafun Kumo no Jutsu - Pollen Cloud
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Ox → Bird
Requirements: Earth and Water Chakra Natures
The user slams their hand on the ground after preforming the necessary hand seals, which causes a large human-sized flower to emerge from underneath the earth. This flower releases a wide spray of pollen into the air in front of the user, this pollen has the ability to blind people for +2 posts.
Name: Kusaton: Kyūin Ichijiku - Grass Release: Absorption Fig
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Dog → Ram → Monkey → Dragon
Requirements: Earth and Water Chakra Natures
The user creates a fig plant from either the ground or their body, which they then throw at the target. The plant latches onto an opponent and the fig drains their chakra. The user can use this sapped chakra to replenish their reserves. This fig is difficult to tear off, and can harm the target if torn off with a great deal of pain but it won't be fatal, if it's not removed with great care.
Name: Kusaton: Hari Kusayoroi no Jutsu - Grass Release: Grass Armor Technique
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: Dragon → Snake → Rat → Tiger
Requirements: Earth and Water Chakra Natures, Kusaton: Kusamari no Jutsu, Kusaton: Kusa Senbon.
The user makes grass form around them into a spiked set of armor, acting like a full body shield. Though mainly used for defensive purposes, but in used with combination of Kusaton: Kusa Senbon, it can launch needles from the armor with a range of Close (0-5m) to Mid (5-10m). The armor itself is enhanced with chakra, so it's more durable than normal grass by a great amount an d can rival some of the armors from the ninja emporium.
[/p]
Name: Kusaton: Tsurukago no Jutsu - Grass Release: Vine Cage Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) - Mid (5-10m)
Hand seals: Tiger → Snake → Dragon → Ox →
Dragon
Requirements: Earth and Water Chakra Natures
The user creates vines that form a sturdy cage around the target. If damaged, the cage can slowly repair itself.
Name: Tsurubuchi no Jutsu - Vine Whip Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0~5m), Mid (5~10m)
Hand Seals: Snake → Monkey → Dog → Tiger → Horse
Requirements: Earth and Water Chakra Natures
The user summons a vine from the ground that is formed into a whip, this whip is as sharp as the sword, but it is much longer. It causes poison that makes the user start to lose chakra, slowly.
Name: Kusa Genzouhanamori no Jutsu- Grass Illusion Plant Forest Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0~5m), Mid (5~10m)
Hand Seals: Hare → Ram → Monkey → Dragon → Horse
Requirements: Earth and Water Chakra Natures, Grass Illusion Plant Technique
The user summons a large amount of the Grass Illusion Plant Jutsu plants of illusion so that it is harder to escape and get to the user without being put under a hallucination.
Name: Kusa Bunshin no Jutsu - Grass Clone Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: Close (0~5m), Long (10m+)
Hand seals: Ox → Bird → Dragon → Horse
Requirements: Earth and Water Chakra Natures, Grass Release: Bur Spore Technique[/p]
The user summons a shadow clone that is infused with grass chakra, when it is defeated in combat or the user runs out of chakra, the clone explodes and releases spores that grow quickly on the receiving end of the spores and gets their chakra drained, as they grow it also lowers immobility.
[/PTab][PTab=A-rank]
Name: Kusaton: Suikazura Himatsu - Grass Release: Honey Suckle Spray
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Ox → Bird → Dragon
Requirements: Kafun Kumo no Jutsu
After weaving the needed hand signals, the user slams their hand onto the ground, causing a large human-sized flower to spray a special gas with brain-confusing enzymes in their mouth and sprays it forward in a expanding translucent cloud. Anyone who breathes in the vapor suffers a state of near-paralysis, warped vision, and euphoria, similar to a genjutsu, though it fades in minutes when exposed to fresh air..
Name: Kusatatsu no Jutsu - Grass Dragon Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) - Mid (5-10m)
Hand seals: Rat → Dog → Bird → Dragon → Snake → Tiger
Requirements: Earth and Water Chakra Natures
The user summons a very large dragon constructed of grass. Along with the ability to squish a shinobi beneath foot, this massive monster made of chakra can consume chakra through contact.
Name: Mi Suro Engi Kaijin - Seed Throw Expansion Complete Destruction
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) - Mid (5-10m)
Hand seals: Snake → Rat → Tiger → Bird
Requirements: Earth and Water Chakra Natures
The user of this jutsu throws a seed or multiple seeds at the target. When it hits the target, at the users command, the seed will expand into a mass of flora that destroyed whatever part of the body it hit. This can be used, if the user is accurate enough, to preform a swift assassination, leaving nothing behind but plants.
[/PTab][PTab=S-Rank]
Name: Kougousei - Photonosynthesis
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Dog → Dragon → Boar → Serpent → Bird → Rat → Horse
Requirements: +5 Control
This is a powerful secret technique utilizing Grass Release, and allows the user to channel Grass Release chakra into their own body after preforming the necessary hand seals. The chakra then changes the composition of the body's cells and allows them to absorb oxygen directly. As a result, the user's skin turns pale green and their breathing stops, but this is good. Using this jutsu increases the users Physical Energy by +1, their force by +2, and their speed for +1. Since the user's own cells absorb oxygen from the outside, the user can fight extended periods of time with slow fatiguing. Their body also slowly heals from any wounds inflicted, due to their increased healing rate. With this technique active, need for rest and food is negated, since the body is fed oxygen and nutrients in the air and the sun. However, it is not safe to keep this jutsu effective for so long. Though the skin only consists of plant cells at first, the cells will continue to spread gradually until the user comes an inactive plant with no defenses. Also, this technique uses a lot of chakra, so the user is rendered exhausted afterwards.
[/PTab][/PTabbedContent]
[/PTab][PTab=Hakamorigan]
Hakamorigan (Literally meaning "Grave Keeper's Eye") is a lesser-known Dojutsu, which allows the user to see into a target and see their spiritual energy. This effectively makes them able to determine dead people from live people, as well as see the part of chakra made up of this energy, and even tell the emotions of a target.
They may also determine the health of a person. All ninja with the bloodline of the Hakamorigan are born with it, though it does not truly activate till the child reaches the age of puberty, after that time, the effect is permanent and does not require chakra.
Due to the tradition of selling off other ninja with this Doujutsu, this kekkei genkai has a special market consisting of fallen shinobi with the Hakamorigan as well as any other corpse the clan has been able to gather. Each of these corpses can be bought, during or after character creation, for a price depending on the strength of the body. Only Force and Speed are taken into consideration with dead bodies. You can create these corpses in the Item Registration section.
Cost in Ryo | Rank and Amount of Exp |
両25.000 | D-Rank 14 Exp |
両50.000 | C-Rank 28 Exp |
両250.000 | B-Rank 36 Exp |
両500.000 | A-Rank 48 Exp |
両1.000.000 | S-Rank 60 Exp |
After the body is bought, the shinobi can use their own EXP to improve upon the bodies, like they would their own stats.
A corpse need to be put through a ritual before it can be used for Shigai Guujin no Jutsu, though all corpses bought have already undergone the ritual.
In order to carry these corpses around, each member of the clan has a seal marking made on their chest, which allows them to carry up to five regular corpses. Uses can create a seal marking by using the Gitenjutsu: Shigai Zankokuhidou technique.
[PTabbedContent][PTab=D-rank]
Name: Shigaimi no Jutsu - Corpse Viewing Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: Close (0-5m) to Long (10m+)
Hand Seals: Rat
Requirements: Corpse, Hakamorigan
A simple jutsu that allows the user to look through the eyes of a corpse(or several corpses), animated or not. This can be used to remove all blind spots in a battle, if corpses are readily available in the area.
Name: Shigai Shoukan - Corpse Recall
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: --
Hand Seals: Rat → Hare → Bird → Tiger
Requirements: Corpse, Hakamorigan, Shigai Fuuin
A simple jutsu that allows the user to call upon a sealed corpse.
Name: Shigai Fuuin - Corpse Sealing
Classification: Ninjutsu, Hijutsu, Fuuinjutsu
Type: Supplementary
Range: --
Hand Seals: Monkey → Horse → Tiger
Requirements: Corpse, Hakamorigan.
A simple jutsu that allows the user to seal a corpse into their own body. The seal marks take the appearance of skulls, wherever the user places them.
[/PTab][PTab=C-rank]
Name: Shigai Boufu no Jutsu - Corpse Preservation Technique
Classification: Ninjutsu, Hijutsu, Medical
Type: Supplementary
Range: Close (0-5m)
Hand seals: Dog → Monkey → Dragon → Tiger → Monkey → Ox → Dog → Ram → Rat → Dog
Requirements: Corpse, Hakamorigan.
Shigai Boufu no Jutsu allows the user to eternally preserve a corpse in the state it was in during the time the jutsu was used, making it usable through years.
Name: Shigai Guujin no Jutsu - Corpse Puppet Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Monkey → Ram → Dragon → Tiger → Rat
Requirements: Corpse, Hakamorigan
The signature jutsu of the Ochiba clan, the Shigai Guujin technique allows the user to animate and control a single corpse to do their bidding. They can perform any type of jutsu, using the corpse as a conduit, by extending chakra from their body and into the lifeless "puppet". This chakra will take the form of a stream to the eyes of a Byakugan, Sharingan or Hakamorigan user, the stream thinning out the further the body goes from the user, with the chakra usage growing as well. The steams are vulnerable to the Juuken and the Kikaichuu of the Aburame clan.
Name: Shigai Bunshin no Jutsu - Corpse Clone Technique
Classification: Ninjutsu, Bunshinjutsu, Hijutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Rat → Ram → Roster → Tiger
Requirements: Corpse, Bunshin no Jutsu
This jutsu copies ones traits onto a corpse, making it a perfect clone of oneself, in looks anyway. It can be used either as a normal clone, to hide oneself among numbers, or to leave behind what will look to be one's corpse, to fool unsuspecting enemies.
Name: Shigaigakure no Jutsu - Hiding in a Corpse Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary
Range: Close (0~5m)
Hand seals: --
Requirements: Corpse
Shigaigakure no Jutsu allows the user to hide their entire body in the corpse of another creature, as long as it is dead. They can then crawl out the mouth of the husk in which they are hiding, in order to spring a surprise attack.
[/PTab][PTab=B-rank]
Name: Doton: Yomi no Joushi - Earth Release: Arms of the Underworld
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Rat → Dog → Dragon → Rat → Monkey → Ram
Requirements: Corpse, Shigai Guujin no Jutsu, Earth affinity.
After having sealed one or more corpses, the user will form the necessary hand seals and strike the ground, releasing all of their stored corpses into the ground, beneath the target, where they will immediately rise up from the ground and grapple the enemy, pulling them down and restraining them in order for the user to get a clean shot. The target must be in direct line of sight from the user.
Name: Shigai Yakubyougami no Jutsu - Corpse God of Pestilence Technique
Classification: Ninjutsu, Hijutsu.
Type: Offensive.
Range: Close (0~5m)
Hand seals: Horse → Rat
Requirements: Corpse
Shigai Yakubyougami no Jutsu is a technique that mimics the gasses created when a body decomposes, with a toxic twist, and causes it to escape through every crevice of the affected corpse. This makes it near impossible to get close to the corpse without feeling the effects of the gas, which weakens the target and fills them with a nauseating feeling and thus makes a useful deterrent. However, should they continuously breath in the gas, they will start to weaken more and more.
Name: Tajuu Shigai Guujin no Jutsu - Multiple Corpse Puppet Technique
Classification: Ninjutsu, Hijutsu, Medical.
Type: Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Monkey → Ram → Dragon → Tiger → Rat → Roster
Requirements: Corpse, Shigai Guujin no Jutsu
This jutsu allows the user to animate more than one corpse at a time, up to a maximum equal to their control, up to a maximum of five. However, the more corpses animated, the more chakra it takes to keep them going. All other rules of the original Shigai Guujin no Jutsu still apply.
Name: Shigai Hyoui no Jutsu - Corpse Possession Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Dog → Horse → Rat → Tiger
Requirements: Corpse, Shigaimi no Jutsu
An advanced version of Shigaimi no Jutsu that allows the user to send their soul into a corpse of their choosing. This will leave their body behind, vulnerable, but as long as they can keep people away from their true body, they cannot die, though the body possessed can still be cut to pieces, or even completely destroyed. Should the latter happen, the user's soul will return to their body immediately, and the user will be unable to mold spirit energy for the duration of their following post. Their host body is not subject to pain. While in the host body, the user can still use any other jutsu in their repertoire.
Name: Shigai Bakudan no Jutsu - Corpse Bomb Technique
Classification: Ninjutsu, Hijutsu.
Type: Offensive.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Rat
Requirements: Corpse, Shigai Yakubyougami no Jutsu
After forming the seal, the user will cause one or more corpses to build up gasses inside of them, until they reach a point where they explode, the force great, though the true damage is done in the shape of the gas, which spreads rapidly over a large area, contaminating everything within.
Name: Shigai Yakubyoukisoku no Jutsu - Corpse Plague Breath Technique
Classification: Ninjutsu, Hijutsu, Medical.
Type: Offensive.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Rat → Roster → Pig → Rat
Requirements: Shigai Yakubyougami no Jutsu
Shigai Yakubyoukisoku no Jutsu allows the user to draw upon the gas used in the Igai Yakubyougami no Jusu. Again mimicking the gasses of decomposing corpses, they release a cloud of the gas from their mouth, covering a large area, everyone inhaling even a small bit of gas is effected.
Name: Kuikorosu Jinniku - Devouring Flesh
Classification: Ninjutsu, Medical, Hijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Corpse, Hakamorigan
The user consumes a dead bodies flesh, converting it into cells for the users body and chakra. This can close wounds, replenish a bit of blood that was lost, and even restore a bit of chakra. This jutsu only works on freshly killed corpses.
[/PTab][PTab=A-rank]
Name: Shisha Kugutsu - Casualty Puppet
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Dog → Ox → Dragon → Dog → Snake → Tiger → Hare
Requirements: Corpse, two corpses, Hakamorigan.
The user extends their own flesh onto two freshly killed corpses. This provides them two new "appendages" that take the form of normal flesh and skin that protrudes from the body towards the target with arms but no legs, and the only thing that stays the same of the original corpse is the face. The corpses are able to preform jutsu of the original body (if it's not an NPC's corpse) and if not, can use the jutsu of the user. The difference of this jutsu from the Gitenjutsu: Shigai Zankokuhidou is that this one doesn't destroy the puppets, and, by will of the user, these puppets can be removed from their body and reused for further usage.
Name: Gitenjutsu: Shigai Zankokuhidou - Ritual Technique: Corpse Atrocity
Classification: Ninjutsu, Hijutsu, Medical.
Type: Supplementary
Range: Close (0~5m)
Hand seals: Dog → Ox → Dragon → Dog → Snake → Tiger → Hare → Rat → Boar → Monkey → Ox → Snake → Bird → Monkey → Dog → Rat → Tiger → Dragon → Snake → Dragon → Hare → Ox → Boar → Snake → tiger → Bird → Monkey → Dragon → Snake
Requirements: Two or more Corpses, Shisha Kugutsu.
A gruesome technique that even some Hakamorigan users look down upon, this jutsu allows the user to fuse two or more corpses into a grotesque monstrosity. The resulting monster depends on the users "creativity", and must be registered as a custom item. The atrocity regains all use of any body parts used in the mix, no matter how strange it may be, due to the jutsu, as well as the average stats (rounded up) from the bodies used in its creation. However, unlike other corpses, if completely destroyed, the atrocity is lost, and must be rebuild with new corpses, due to the method of construction it leaves it impossible for the Ochiba to reconstruct with the remains since its new form altered the original bodies beyond simple reconstruction.
[/PTab][/PTabbedContent]
[/PTab][PTab=Ongengan]
The Ongengan (literally meaning the "Sound Eye") is a doujutsu kekkei genkai that pops up here and now in the new ninja world. It was an ancient clans trait, that allows the user to see the vibrations in the world that go into your ear to cause sound. You are born with this gift at birth, and must learn to control it over time. This trait is extremely useful when attempting to track enemies down, while doing recon, and many more things in the ninja world!
Members with this kekkei genkai are born with enhanced hearing.
[PTabbedContent][PTab=C-rank]
Name: Chousu Fukuhon no Jutsu - Hearing Copy Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: --
Using this jutsu allows the user to copy what the target is saying and recite it to any allies on their team. They can hear anything from a close (0-5m) range or a mid (5-10m) range.
Name: Chousu Chouin no Jutsu - Hearing Sealing Technique
Classification: Fuuinjutsu, Hijutsu
Type: Supplementary
Range: --
Hand seals: Rat → Dragon → Tiger
Requirements: Chousu Fukuhon no Jutsu, scroll any size.
Using this jutsu in conjunction with Chousu Fukuhon no Jutsu allows the user to copy down whatever they heard onto a scroll (small=1 seal, medium=2 seals, large=3 seals, and huge=5 seals).
[/PTab][PTab=B-rank]
Name: Kenkou Bakuha no Jutsu - Sound Blast Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0-5m) - Mid (5-10m)
Hand seals: --
Requirements: Control 3+
The user focuses chakra into their vocal cords, storing up enough chakra until it's released into a large wall of vibration that's shot where ever the user is facing to knock enemies off their feet, damage them, and dazing them.
Name: Yure Takameru no Jutsu - Vibration Boost Technique
Classification: Nintaijutsu, Hijutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Ox → Horse → Tiger → Dog
Requirements: Control 4+
Using the art of sound manipulation, the user vibrates their own molecules to increase their own speed by +1 for as long as this jutsu is intact.
[/PTab][PTab=A-rank]
Name: Ko Kenkou Bakuha no Jutsu - Great Sound Blast Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0-5m) - Long (10m+)
Hand seals: --
Requirements: Control 4+
The user focuses chakra into their vocal cords, storing up enough chakra until it's released into a large wall of vibration that's shot where ever the user is facing to fling enemies far back, damage them harshly, and (if they're hit) they go deaf for +2 posts.
Name: Yure Naibu Kujo - Vibration Internal Destruction
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: +4 control
The user lands contact on the targets body, and uses sound manipulation to vibrate their insides and turn them to mush from the inside out. This technique is a silent kill, and is good for assassinations.
Name: Roua no Jutsu - Deaf and Dumb Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0-5m), Mid (5-10m)
Hand seals: Dog → Dragon → Ox → Tiger → Hare → Ram → Bird → Snake → Monkey → Dog
Requirements: +5 control, a bell
The user focuses a mass amount of chakra into a bell of some sort and size, and releases the chakra in one tiny invisible explosion of vibrations that renders anyone, except the user, deaf in the mid (5-10m) area, that isn't somehow protected. If they have their hands over their ears they will be protected, but the jutsu still causes a great deal of harm. If you aren't expecting the attack, and don't cover your ears in any way, you are rendered deaf for the rest of the thread.
[/PTab][/PTabbedContent]
[/PTab][PTab=Inazugan]
Inazugan (稲妻, Inazugan; Viz "Lightning Eye")
At +2 ocular development Stat
Can see electricity through solid objects
At + 3 Ocular Development stat
Increases Speed by 1
At + 4 Ocular Development stat
Increases Speed by 2
At + 5 Ocular Development stat
Increases Speed by 3
At + 6 Ocular Development stat
Increases speed by 4, can cast Ninjutsu without using hand seals.
[PTabbedContent=Jutsu][PTab=C-rank]
Name: Raitoningu - Lighting
Classification: Ninjutsu, Kekkei Genkai
Type: Offensive
Range: Mid (5~10m)
Hand seals: User extended their finger
Requirements: Inazugan stage 1
The user shoots a single straight line of electricity from their finger. The shock that the electricity gives is small and insignificant shock that give pain similar to the feeling of a very hard pinch.
[/PTab][PTab=A-rank]
Name: Raitoningu Shōri - Lighting prevalence
Classification: Ninjutsu, Kekkei Genkai
Type: Offensive
Range: Close (0~5m) Mid (5~10m)
Hand seals: N/A
Requirements: Inazugan stage 3
The user extends their hand and releases chakra in the form of Electricity that rapidly archs though water, metal, people anything conductible within reach. Whatever is hit by the electricity is only moderately shocked similar to sticking a fork in an outlet, not exactly deadly, but damn does it hurt.
Name: Sukiro Raiton Chakura Moodo - Super Lightning Release Chakra Mode
Classification: Ninjutsu, Kekkei Genkai
Type: Supplementary
Range: N/A
Hand seals: --
Requirements: Stage two Inazugan.
The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed. Increases speed by 2 while active
[/PTab]
[/PTab][PTab=S-rank]
Name: Seinaru Kaminari - Holy Lightning
Classification: Ninjutsu, Kekkei Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: --
Requirements: Radika Inazugan, Lightning Nature.
The bright white lightning Seinaru Kaminari, is told in legends to be "The light from heaven" and as hot as the sun. Lightning strikes down on the target at the focus of the eye, quickly destroying whatever is caught by it.
[/PTab][/PTabbedContent]
[/PTab][PTab=Chisoujuu]
The Ninja Art of Chisoujuu is the art of manipulating ones blood with their own chakra. This allows them almost total control over their blood and as such as long as they have chakra they cannot die from blood loss. Because their jutsu require blood, and the Chisoujuu users have near infinite amounts of the precious fluid, many users base their fighting style on stabbing or cutting themselves, and whilst most enjoy it. Their jutsu are based on the art of Chisoujuu, or Blood Manipulation, which allows the ninja to manipulate their own blood, or, in the case of the Bad Blood techniques, the blood of others.
[PTabbedContent][PTab=D-rank]
Name: Chi Ihou - Blood Healing Method
Classification: Ninjutsu, Medical
Type: Supplementary
Range: --
Hand seals: --
Requirements: Users own blood
The user closes wounds quickly using their own blood. Open wounds like cuts can be healed without the user needing to cut themselves, but bruises need to be healed by opening a wound, healing the bruise, and then closing that same wound. The wounds that can be healed are basically all wounds that have to do with internal and external body parts, besides the bones.
Name: Chi Shuriken no Jutsu - Blood Shuriken Technique
Classification: Ninjutsu, weaponry
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Users own blood
The user cuts open the palm of their hand and swings their arm at the opponent, the blood released into the air forming steel hardened shuriken to strike and dig into the opponent. Blood clones may use this technique differently, by using part of the blood that makes them up to fire shuriken out of any body part.
[/PTab][PTab=C-rank]
Name: Chigiri no Jutsu - Blood Mist Technique
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Tiger → Rat → Snake
Requirements: Users own blood
The user excretes a large cloud of vaporized blood infused with their chakra from their pores. This hides them completely, though it also allows the user to sense any movement within the mist, making them able to know the opponent's general whereabouts.
Name: Chibuki Souzou - Blood Weapon Creation
Classification: Ninjutsu, Weaponry
Type: Offensive
Range: Close (0-5m) to Long (5-10m)
Hand seals: --
Requirements: Users own blood, control +2
Cutting open a wound in their body, the user shapes the spilled blood into a grotesque weapon, whether a spear, sword or even bow. In the latter case, the user usually cuts open their palm to easily create arrows. The weapons are generally made to fit the standard size, though the user can make them much larger than the average, it just costs more chakra and requires high chakra control.
Name: Chi Tate - Blood Shield
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: Users own blood, control +2
The user secretes blood through one or both of their arms. This causes a shield to form out of them, the shield itself is able to cover up the majority of the arm, but if the user makes the shield on both limbs and combines them the shield can cover the entire body from the front or sides if moved that direction. It can be broken if hit hard enough, but it's strength is based on the users own chakra that they put into the shield.
[/PTab][PTab=B-rank]
Name: Chi no Yoroi - Blood Armor
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: Users own blood, control +4, Chi Tate
Chi no Yoroi requires the user to bleed through their skin, using various pores as passageways. Doing this, they will quickly cover their whole body in chakra enriched blood, which will then harden, forming a powerful piece of armor. Excess blood can be spent to grow spikes on the armor for a quick counter-attack. Chi Bunshin require only hardening the outer shell of their blood-based bodies.
Name: Chi Bunshin no Jutsu - Blood Clone Technique
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Long (10m+)
Hand seals: Snake
Requirements: Users own blood
Using blood, either spilled on the ground beforehand, or created from a fresh wound, the user will cause it to reform into the shape of a clone of themselves. The clone cannot be told apart by anyone and will be able to reform if struck, unless the attack is severe enough(such as the clone being completely crushed or blown up).
[/PTab][PTab=A-rank]
Name: Akuchi Ninpo: Chiguujin no Jutsu - Bad Blood Ninja Art: Blood Puppet Technique
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Dog → Bird → Dragon → Snake
Requirements: Users own blood within the targets blood system, control +4
One of the famous Bad Blood techniques, Akuchi Ninpo: Chiguujin no Jutsu allows the user to take control of another person's body by mixing blood with them. After getting some of their blood into the opponent's system, the user will form the needed hand seals and hold the final snake seal. As long as this is done, they may freely puppeteer the victim around. Strong opponents may be able to force their way out of the technique.
Name: Akuchi Ninpo: Ketsuekigyouko no Jutsu - Bad Blood Ninja Art: Blood Clotting Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Ram → Ox → Monkey → Snake
Requirements: Users own blood within the targets blood system
One of the famous Bad Blood techniques of the Chisoujuu Art, the user will first have to mix blood with their opponent, by getting their blood into the victims system, after which they will perform the needed seals, causing the victims blood to coagulate, effectively stopping the blood from circulating through their system.
Name: Akuchi Ninpo: Gosunkugi no Chi - Bad Blood Ninja Art: Spikes of Blood
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Tiger → Rat → Rabbit → Snake
Requirements: Users own blood within the targets blood system
One of the famous Bad Blood techniques of the Chisoujuu art, the user will first have to mix blood with their opponent, by getting their blood into the victims system, after which they will form the needed hand seals, causing the victims blood to burst through their body in several long spikes, killing them and potentially wounding or killing anyone in close proximity.
[/PTab][PTab=S-rank]
Name: Zettai Chi Ninpo: Uchuunoshuuen no Jutsu - Supreme Blood Ninja Art: Ultimate End of the Universe Technique
Classification: Ninjutsu, Medical
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand seals: --
Requirements: Users own blood, Chi Ihou
A dangerously powerful technique that requires the user to puncture their own heart, using chakra to keep it beating, as blood gushes out in excessive quantities impossible to a normal human. The blood, in mid-air, will then harden and branch out into hundreds of hardened spikes, which will rain down over a large area, capable of destroying entire platoons of ninja. It is extremely taxing, however, and leaves the user with virtually no chakra left, meaning that if they do not end it, either directly with this jutsu, or with a well timed final Bad Blood technique afterwards, they are left vulnerable. After the technique is used, the user will heal the wound with the remnants of their chakra in order to avoid death.
[/PTab][/PTabbedContent]
[/PTab][/PTabbedContent]